This is because Kindle Fire is the only device I've heard of which calls onSurfaceChanged twice.
public void onSurfaceChanged(GL10 gl, int w, int h) {
if (!mWasInitialized){
// game init
mWasInitialized = true;
}
else {
// resize the game window
}
}
1.30.1 has been uploaded and fixes this issue. I would update the game description if Amazon allowed developers to write their own promo text. Instead the best I can do is add a discussion at the bottom of the page with the workaround and wait for patch approval.
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